A fun drawing game for Foundation and Key Stage 1 and 2 children. A menu system allows pupils to build a dog from different heads, bodies and tails before naming and printing their creation. Pupils develop their fine motor skills using the mouse to explore what happens.
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Three different wordsearch options support Literacy and provide varying challenges for Key Stage 1 and 2 pupils individually, in pairs or groups. The screens are interactive and can be completed in real time. Also ideal for whole-class use if an interactive whiteboard is available.
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A simple 'turtle graphics' game for Key Stage 1 and 2 pupils, supporting planning and giving instructions in real time or as a sequence to control the direction of a dog walker. Three different settings offer differing levels of difficulty.
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Key Stage 2 pupils explore real-time money in small and large amounts as they find out about the cost of responsible dog ownership in an interactive shop. Uses operations to solve word and figure problems involving money.
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An online xylophone for Key Stage 1 and 2 pupils which can play their compositions as notes, barks and howls and even record in real time. The keyboard includes two complete octaves and so the opportunities for playing favourite or new tunes are limitless.
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Key Stage 1 and 2 pupils can use an interactive database to find out about different breeds of dog and choose the best dogs for a range of characters, developing their data handling and decision-making skills with written and numerical information. A downloadable extension activity allows pupils to create new characters and add their own dog information. (The extension activity has three elements - a worksheet, factsheets and a spreadsheet.)
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A fun test of memory for Key Stage 1 and 2 pupils. Pupils have to select pairs of cards to see if they match. Pupils can choose from dog breeds or useful things that are needed by a responsible dog owner, developing their memory and motor skills in the process.
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An interactive game for Key Stage 1 and 2 pupils, who must position their dog in the right place to catch the ball as it bounces across the screen. Pupils must use their knowledge of how fast the dog can run in order to set it off at the right time as they explore the simulation.
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A co-ordinates activity where Key Stage 1 and 2 pupils are challenged to find hidden dog treats. Pupils can play on their own, or competitively in pairs. Alternatively, the whole class can help if an interactive whiteboard is available. A downloadable extension activity allows pupils to design their own version of the game.
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